Types
IsArray
x.IsArray -> boolean
IsArray(x) -> boolean
Returns true if the value is an array, false otherwise.
IsAsset
x.IsAsset -> boolean
IsAsset(x) -> boolean
Returns true if the value is an Asset, false otherwise.
IsAssetArray
x.IsAssetArray -> boolean
IsAssetArray(x) -> boolean
Returns true if the value is an Asset Array, false otherwise.
IsBool
x.IsBool -> boolean
IsBool(x) -> boolean
Returns true if the value is a boolean, false otherwise.
IsCategory
x.IsCategory -> boolean
IsCategory(x) -> boolean
Returns true if the value is a Category, false otherwise.
IsColor
x.IsColor -> boolean
IsColor(x) -> boolean
Returns true if the value is a Color, false otherwise.
IsEntity
x.IsEntity -> boolean
IsEntity(x) -> boolean
Returns true if the value is an Entity, false otherwise.
IsFlag
x.IsFlag -> boolean
IsFlag(x) -> boolean
Returns true if the value is a Flag, false otherwise.
IsFunc
x.IsFunc -> boolean
IsFunc(x) -> boolean
Returns true if the value is a Callback, false otherwise.
IsKeycode
x.IsKeycode -> boolean
IsKeycode(x) -> boolean
Returns true if the value is a Keycode, false otherwise.
IsMap
x.IsMap -> boolean
IsMap(x) -> boolean
Returns true if the value is a Map, false otherwise.
IsNull
x.IsNull -> boolean
IsNull(x) -> boolean
Returns true if the value is null, false otherwise.
IsNullish
x.IsNullish -> boolean
IsNullish(x) -> boolean
Returns true if the value is null or undefined, false otherwise.
IsNum
x.IsNum -> boolean
IsNum(x) -> boolean
Returns true if the value is a Number, false otherwise.
IsPlayer
x.IsPlayer -> boolean
IsPlayer(x) -> boolean
Returns true if the value is a player Entity, false otherwise.
IsRange
x.IsRange -> boolean
IsRange(x) -> boolean
Returns true if the value is a Range, false otherwise.
IsString
x.IsString -> boolean
IsString(x) -> boolean
Returns true if the value is a String, false otherwise.
IsSymbol
x.IsSymbol -> boolean
IsSymbol(x) -> boolean
Returns true if the value is a Symbol, false otherwise.
IsUndefined
x.IsUndefined -> boolean
IsUndefined(x) -> boolean
Returns true if the value is undefined, false otherwise.
IsVector
x.IsVector -> boolean
IsVector(x) -> boolean
Returns true if the value is a Vector, false otherwise.