Game
TicksPerSecond
TicksPerSecond -> number
Returns 60
, the number of ticks per second.
AfterPhysics
await AfterPhysics(interval?)
Sleeps for interval
ticks, then wakes up at the beginning of the next AfterPhysics
phase.
interval
(Number): The number of ticks to sleep.
AfterReap
await AfterReap(interval?)
Sleeps for interval
ticks, then wakes up at the beginning of the next AfterReap
phase.
interval
(Number): The number of ticks to sleep.
AfterTick
await AfterTick(interval?)
Sleeps for interval
ticks, then wakes up at the beginning of the next AfterTick
phase.
interval
(Number): The number of ticks to sleep.
BeforePhysics
await BeforePhysics(interval?)
Sleeps for interval
ticks, then wakes up at the beginning of the next BeforePhysics
phase.
interval
(Number): The number of ticks to sleep.
BeforeReap
await BeforeReap(interval?)
Sleeps for interval
ticks, then wakes up at the beginning of the next BeforeReap
phase.
interval
(Number): The number of ticks to sleep.
BeforeTick
await BeforeTick(interval?)
Sleeps for interval
ticks, then wakes up at the beginning of the next BeforeTick
phase.
interval
(Number): The number of ticks to sleep.
GameStartTimestamp
GameStartTimestamp -> timestamp
Returns a timestamp representing the date and time the current game started.
InPageMode
InPageMode -> boolean
Returns true
if the entrypoint function was a page fn
,
or false
if it was a game fn
.
Paint
await Paint(interval?)
Sleeps for interval
ticks, then wakes up at the beginning of the next Paint
phase.
interval
(Number): The number of ticks to sleep.
PartyIntent
PartyIntent -> intent
Returns an intent to go to the party interface for your game. The party interface allows people to create a private instace of the game and invite friends to play. Intents can be triggered by a button Button press.
ProjectName
ProjectName -> string
Returns the name of the project, according to its easel.toml
file.
RemixIntent
RemixIntent -> intent
Returns an intent to take the user to the game editor where they can create their own version of this game. Intents can be triggered by a button Button press.
Remixing is an essential part of the Easel culture - it is easier for people to learn to code when they can tinker with a game they already know and love.
Tick
await Tick(interval?)
Sleeps for interval
ticks, then wakes up at the beginning of the next Tick
phase.
interval
(Number): The number of ticks to sleep.
Tick -> number
Returns the current tick number.