Data-Driven Games (October 2026 update)
Up until this point, Easel has been best at making procedurally-generated games where the game world is created by algorithms in the game code itself. The new data file import feature lets you author content in other software programs and import them into Easel! This allows you to make much bigger, richer games using the best tools for the job, importing the results back into Easel to turn them into a multiplayer game.
The great challenge of designing a data import system is that it needs to be flexible. There are many potential data sources whether they be map editors (like Tiled), sprite animation tools (like Spine) or spreadsheets (like Microsoft Excel), each with their own structure and format. But most of all, as all things we Easel, we want it to be simple. Keep reading to learn more about the design trade-offs we chose to make this feature simple yet powerful.
