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Tutorial 2: Mechanics

warning

This tutorial is a continuation of the Quickstart tutorial. Please complete that first if you haven't already.

Games are full of mechanics like shooting, health, powerups, upgrades, rounds, leaderboards and so on. Learning how to make these mechanics is a big part of learning how to make games.

In this tutorial, you will learn how to make some common game mechanics in Easel. Doing this will give you an idea not just how to make these specific mechanics, but also how to approach making these mechanics in an Easel way. Easel is quite a unique programming language, being event-driven, reactive, asynchronous and multiplayer, and so sometimes the approach to making mechanics in Easel is different from what you might be used to.

This should give you ideas on how to approach your own game mechanics and features in your own games.

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In this tutorial, these supplemental infoboxes will dig deeper into Easel code and help you understand what is happening. Don't worry if you don't understand everything in these infoboxes, they are not essential to completing the tutorial.

Let's go!

This tutorial is split up across multiple pages. Click the Next button below to take you to the next page of this tutorial.