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Next Steps

Congratulations, you have made a game with Easel!

You learned how to create a simple game. You made graphics from sprites, sparks and streaks. You used the physics engine to handle movement and collisions. You implemented a health system using properties, signals and behaviors. You creaed a game over dialog with Easel's declarative user interface system. Finally, you made your game multiplayer!

Along the way, you saw how a game is made in Easel's event-driven, reactive and asynchronous programming style.

We hope you had fun!

Where to next?

  • The next tutorial builds on the project you made in this tutorial. It shows you how to implement a number of common game mechanics. Even if you are already an experienced programmer, it will give you the chance see how these things are done the Easel way.

  • If you would like to read more about Easel, the Key Concepts page lists the most important things you must know to make sense of Easel. Then the Best Practices section can give you a deeper understanding of how to use these concepts effectively. Following on from that, explore the topics listed in the sidebar to learn more about Easel's features.

  • Beyond that, the best way to learn is by doing, so you may consider trying to add your own features to this game, or making your own game from scratch using what you learned in this tutorial.

You have now reached the end of this tutorial. We hope that this tutorial has unlocked your imagination and that this is the first of many games you will make with Easel.

If you have any feedback, questions, want to talk with other Easel creators, or want to hear about updates to Easel, please join our official Discord server.