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Language

This section outlines the Easel programming language - the syntax, the various keywords, statements, expressions.

What would you like to learn about next?

Alternatively, you may want to explore some of the systems that the Easel language gives you access to:

  • Entities are the backbone of the Easel game engine.
  • Physics is a powerful system for simulating the physical world.
  • User Interfaces teaches you about how to create menus and heads up displays in Easel.

You may also find more interesting topics to explore in the left sidebar. If you are on mobile, you may need to pop open the sidebar by clicking the hamburger menu in the top left.