Language
This section outlines the Easel programming language - the syntax, the various keywords, statements, expressions.
What would you like to learn about next?
- See Syntax for an overview of the structure of Easel code.
- See Calling a Function to learn about the most common and important expression in Easel.
- Some of the most unusual and unique features of Easel are Context Variables and Subblocks.
Alternatively, you may want to explore some of the systems that the Easel language gives you access to:
- Entities are the backbone of the Easel game engine.
- Physics is a powerful system for simulating the physical world.
- User Interfaces teaches you about how to create menus and heads up displays in Easel.
You may also find more interesting topics to explore in the left sidebar. If you are on mobile, you may need to pop open the sidebar by clicking the hamburger menu in the top left.