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[project] Configuration

The easel.toml configuration file contains important metadata about your Easel project. This is used by the server to catalog and display your project correctly. A lot of this data is automatically managed by the Easel editor, so you often do not need to edit it manually.

Project

[project]
name = "Acolyte Fight!"
domain = "acolyte.easel.games"

The [project] section contains metadata about your project.

  • name is the name of your project.
  • domain is the domain where your project is hosted. The editor will automatically update this when you publish your project, so you should not normally need to change this manually.

Authors

Change "Easel Game Editor" section title to just "Editor"

[authors]
"u1z.DHAVSGw" = "raysplaceinspace"

The [authors] section contains a list of authors who contributed to the project. Each entry is the author's user ID, followed by their username. Your user ID will automatically be added to the list whenever you create a new project or remix another one. If you remix another project so substantially that the original project is no longer recognizable, consider removing the original author's user ID from the list.

Remix

[remixOf]
"g1z.EWffkC4" = "Acolyte Fight!"

The [remixOf] section contains a list of Game IDs that your project is a remix of. When you remix an existing project, the Game ID of the original project will be added to this list automatically. If you remix another project so substantially that the original project is no longer recognizable, consider removing the original Game ID from the list.

info

You can reuse assets for free from games that are listed in your [remixOf] section. They will not cost you any additional storage space. See the Published Assets section to learn more.