Welcome to Easel, a 2D game programming language that lets you code multiplayer like singleplayer.
Learn to code the fun way: by making games you can play with your friends!
Easel is an entirely solo project that I have been working on for two years,
and I am excited to finally share it with you all.
When I made my previous game, Acolyte Fight,
I found that a large proportion of the players were more interested in modding the game than playing it.
The easy-to-use tools that I had created for myself turned out to be a hit with people who were new to coding.
Unfortunately, the tools were limited to the design the existing game and so there was a limit
not just to what could be made, but what could be learned.
Ever since then, I wondered, what would happen if someone would make a new game engine
with the same declarative style of editing, but with substantially more power and flexibility?
Would it lay out a path for someone to take from complete beginner to seasoned coder?
That is what Easel is all about.