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Easel is now in beta!

· 2 min read
raysplaceinspace
Creator of Easel

Easel has been an incredibly ambituous project. Putting multiplayer into the fabric of a programming language itself, making it almost invisible to the programmer, is one of those deceptively simple ideas that is full of hidden complexity. On top of that, this was our chance to reimagine the way a next-generation game programming language should be, which was a huge task in itself. Now, after 3 years of development, Easel is now in beta! 🎉

Introducing Easel

· 3 min read
raysplaceinspace
Creator of Easel

Welcome to Easel, a 2D game programming language that lets you code multiplayer like singleplayer. Learn to code the fun way: by making games you can play with your friends!

Easel is an entirely solo project that I have been working on for two years, and I am excited to finally share it with you all.

When I made my previous game, Acolyte Fight, I found that a large proportion of the players were more interested in modding the game than playing it. The easy-to-use tools that I had created for myself turned out to be a hit with people who were new to coding. Unfortunately, the tools were limited to the design the existing game and so there was a limit not just to what could be made, but what could be learned. Ever since then, I wondered, what would happen if someone would make a new game engine with the same declarative style of editing, but with substantially more power and flexibility? Would it lay out a path for someone to take from complete beginner to seasoned coder? That is what Easel is all about.