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How does Easel compare to Photon Quantum?

Photon Quantum is an incredible framework for making multiplayer games using rollback netcode, the same network architecture as Easel. In what situations should you choose one over the other?

No traps to fall into

Photon Quantum is a library that you use alongside the rest of your C# game code. When using Photon Quantum, there are certain rules you have to follow to make sure your game works correctly. You must only edit your game state via the functions provided by Photon Quantum. Particularly care must be taken when it comes to things like modifying collections. The functions are different from the usual APIs you would use in a non-networked game, and an inexperienced programmer may mistakenly use the wrong ones at the wrong time.

Easel, on the other hand, makes it impossible to make these kinds of mistakes because Easel bakes multiplayer into the programming language level. Anything that you do in the Easel programming language is multiplayer safe, and you cannot get it wrong. This makes Easel good for beginners, or for people who have less interest in learning the ins and outs of multiplayer programming.

Integration with other engines

Photon Quantum is a library that integrates with other game engines, such as Unity. This allows it to use advanced features of those engines, such as physics and rendering.

Easel's rollback netcode only works in conjugtion with the Easel game engine. To make Easel accessible to beginner programmers, Easel has intentionally been designed to be a simple and easy-to-use game engine, a fantasy console of sorts. If you want to use 3D graphics, or write your own shaders, Photon Quantum is a better choice for you.